InThe Ugly MonsterbyMichelle KwanThe Mythologies Behind ‘Persona 3’The Setting, The Plot, The Characters, & The PersonasFeb 1112Feb 1112
InThe Ugly MonsterbyMichelle KwanHow ‘Metaphor: ReFantazio’ Explores the Concept of the Hero Through GameplayPersonal connections underpin the essence of heroismJan 257Jan 257
InCrossplaybyMichelle KwanMini Review: I Started Wuthering Waves, & Here Are Some First ImpressionsTL:DR — Great design, Meh NarrativeJun 24, 20241Jun 24, 20241
InThe Ugly MonsterbyMichelle Kwan‘Persona 5 Royal’ Subverts Eastern Philosophical Views and Storytelling TraditionsAnother day, another Persona analysisJun 9, 20243Jun 9, 20243
Michelle KwanWhy do Games Need Ambient Dialogue?Last week, I spoke about the importance of NPCs in games. Today, I wish to build upon that article by talking about Ambient Dialogue.Dec 30, 20236Dec 30, 20236
Michelle KwanBuilding My Portfolio: Writing BarksWhat are Barks and why should I practice writing them?Dec 28, 20234Dec 28, 20234
Michelle KwanFrom East to West: Chinese Idioms as a Window into Liyue’s Cultural Identity in Genshin ImpactYou’ve finally arrived at Liyue in Genshin Impact and were cruising through the dialogue when you encountered this sentence — “Don’t rush…Dec 20, 20231Dec 20, 20231
Michelle KwanBuilding My Portfolio: Writing Game DialogueI wrote some dialogue for my portfolio for the first time, and it was surprisingly difficultDec 12, 20232Dec 12, 20232
InBootcampbyMichelle KwanPreparing for Takeoff: A UX Exploration of Animal Crossing New HorizonsA UX Design/Writing Case StudyMar 27, 20231Mar 27, 20231
InBootcampbyMichelle KwanHow Honkai: Star Rail Captured My Heart Through a Simple Text MessageLet me persuade you as to why Star Rail’s messaging system stands out from not only miHoYo’s games, but just games in general.Jul 27, 20232Jul 27, 20232